Making the AI to use awaken skills with XV2Patcher | Anime Game Mods (2025)

eternity

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Making the AI to use awaken skills with XV2PatcherMar 1, 2018 10:54:58 GMTRai, SK007, and 6 more like this

Post by eternity on Mar 1, 2018 10:54:58 GMT

XV2Patcher 2.0 and higher include a patch that allows AI characters to use their awaken skills.

The patch is disabled by default. To enable it, open the file xv2patcher.ini and change "ai_extend" from false to true.
That's it. With only that, AI chars will already use awaken skills. The rest of the tutorial will talk about customizing the settings. The defaults just work fine, but in case you need more control, here it is.

Customizing the probabilities.

First, you have to understand how the thing works. Every X time, the game may make a AI decission, that will lead to XV2Patcher to evaluate the probabilities. These events don't happen that often, but not that odd either, and they are unpredictable.

Now, go to the [AIExtend] section in the .ini file.
XV2Patcher uses a different for each transformation, for every of 5 hp states (100%, 80%, 60%, 40%, 20%), and for allies/enemies AI.

So, for example, "chance_ally_T1_100p", is the probability that an ally AI will use the first transformation (if any) when it is at 81-100% of hp. (more in concrete, the probability that the previously mentioned ai decisions will make the patcher to make the ai use the transformation)

And for example, "chance_enemy_T2_60p" is the probability that an enemy AI will use the second transformation (if any) when it is between 41 and 60% of HP.

Probabilities are number between 0 and 100. Customize them to your liking.

Awaken skills with more than 3 transformations.

For awaken skills with more than 3 transformation (which are always mods, because the game doesn't have any), for transformations 4, 5, etc, the patcher will use the settings of the third transformation. If the T3 condition evaluates to true, the patcher will choose a random transformation between the third and final transformation, but only between those that are higher than the current transform (e.g. the character won't transform back to a smaller transformation).

Last Edit: Mar 19, 2018 22:26:47 GMT by eternity

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Making the AI to use awaken skills with XV2PatcherApr 6, 2018 7:19:18 GMTvia mobilecelio1080p likes this

Post by piratadc on Apr 6, 2018 7:19:18 GMT

hello genius a question can you modify the ai extend so that the ai will load ki and make attacks ultimates? or can it only be transformed?

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Making the AI to use awaken skills with XV2PatcherApr 6, 2018 7:21:16 GMTvia mobile

Post by piratadc on Apr 6, 2018 7:21:16 GMT

sorry for my english use the google translator I hope you can understand me from now thanks

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Making the AI to use awaken skills with XV2PatcherMay 6, 2018 3:34:24 GMTvia mobile

Post by HotWingsFTW on May 6, 2018 3:34:24 GMT

Observation: When I’m fighting an AI with an awoken skill with more than 3 stages, for some reason, the AI can transform into higher stages without having the required amount of ki. The stage that they transformed into requires 9 bars of ki if I were to do it, but they’re able to go straight there with only 3 bars.

Any clue what might cause that?

atsuraelu

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Making the AI to use awaken skills with XV2PatcherMay 6, 2018 8:28:36 GMT

Post by atsuraelu on May 6, 2018 8:28:36 GMT

Expected behavior...

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May 4, 2018 9:45:24 GMT eternity said:

[...]

As for the ai_extend, I already mentioned back then before it was released. The game is not prepared for ai chars to use transformation, and they don't even receive a true bcm entry, but a fake one I have to forge. In this fake bcm, I have no access to the real one, so I'm not aware of the real ki, stamina or health requeriments, and they are set to 0. (this doesn't effect the effects of the transformation at all though)

That said, even If i had access to the real bcm, the ai would transform a lot less. So if I even had access to the true bcm, I would probably leave it like it is.


This post was made from free-roaming, 100% chlorine-free bleached, CFC-free and non-genetically-modified bits.

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Making the AI to use awaken skills with XV2PatcherMay 14, 2018 9:51:46 GMT

Post by atsuraelu on May 14, 2018 9:51:46 GMT

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May 14, 2018 9:36:50 GMT azraillidari08 said:

I dont understand

It would be a lot easier to help you, if you stated what you do not understand...

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Making the AI to use awaken skills with XV2PatcherMay 16, 2018 12:16:18 GMT

Post by 456baby on May 16, 2018 12:16:18 GMT

hey thanks for this but i want to understand.

chance_ally_T1_100p = 30 is (=30) the percentage of hp witch triggers transformations or is the 100p the change needed?

like do i have to change 100p for hp of witch transformation is triggered?

also i see

chance_ally_T1_100p = 30
chance_ally_T1_80p = 45
chance_ally_T1_60p = 60
chance_ally_T1_40p = 75
chance_ally_T1_20p = 90

this and i don't understand it i know u said it the first stage of transformation but i want to make it so AI transforms at 81% hp second at 41% etc... but there is multiple options here.

Rai

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Making the AI to use awaken skills with XV2PatcherMay 16, 2018 14:50:58 GMT456baby likes this

Post by Rai on May 16, 2018 14:50:58 GMT

100p/80p/60p/40p/20p is the percentage of health, I don't believe you can change those.

The 30/45/60/75/90, is the chance that the AI will transform.

T1 is SSJ1
T2 is SSJ2
T3 is SSJ3 and above for modded transformations.

For example for what you want, you'd want

chance_ally_T1_80p = 100
chance_ally_T2_40p = 100
chance_ally_T3_20p = 100

Those should make it so when the AI gets to 80% health or below, they'll go SSJ1 or the respective tier of transformation, 40% health will make them go SSJ2, or respective tier of transformation, and 20% health will make them go SSJ3 or above.

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Making the AI to use awaken skills with XV2PatcherAug 18, 2018 8:31:05 GMT

Post by SK007 on Aug 18, 2018 8:31:05 GMT

btw eternity just so you wanna know sometimes cpu( vanilla skills and vanilla roster) get third form( super saiyan 3) by using only 300 ki and I dunno if your patch mistakenly overrides ki required and something but I experience this sometimes

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Making the AI to use awaken skills with XV2PatcherNov 28, 2018 22:28:26 GMT

Post by mrbraindead on Nov 28, 2018 22:28:26 GMT

Whenever I try to change the false to true, it never actually works. This happens with every other thing on XV2Patcher. Am I doing something wrong or is it just broken?

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